From the source
World Labs released Frameboy on November 5, 2026, a research preview that streams Atlas-generated scenes from cloud GPUs to a browser at up to 15 frames per second while users control the camera.
- The company also integrated the mode into Viewfinder, its closed-beta web app for building 3D scenes.
- World Labs says the optimized Atlas variant behind Frameboy is designed for faster, more efficient inference while retaining novel-view synthesis quality, and the main change is a new interaction loop: instead of requesting a video and waiting, a user receives frames continuously and can change the camera path during exploration.
- The company says that when a manually triggered Atlas video takes tens of seconds or several minutes, users become cautious about building scenes and planning camera paths, with fewer iteration cycles, while continuous output lets them react to an unwanted view and adjust immediately.
- The Frameboy demo offers a curated menu spanning Stanford Quad, Sutro Baths, Palace of Fine Arts, Cyberpunk, Spaceship Interior and Frozen Fortress, and World Labs says scenes can be seeded by a single image, with Atlas generating additional viewpoints that populate Frameboy's spatial context.
- Viewfinder lets users build a scene frame by frame from their own inputs, generate views from different camera angles and receive both color and depth for each new Atlas frame, and a scene built there can become the input for a real-time Frameboy session.
- Viewfinder is available to test in closed beta through a waitlist, and World Labs says Frameboy currently requires a powerful cloud GPU server and is not cheap compared with local rendering methods.