Lovable· 20 JanHow a Developer Advocate Built Stunning 3D Projects with Lovable—and Won Big
A developer advocate shares how he built 3D projects and won a hackathon using Lovable.dev.
Lovable.dev published a Q&A with Konstantin, a developer advocate from Ukraine, who used the platform to build 3D environments, integrate a local payment system, and win a hackathon.
He describes starting with a simple text prompt to generate a 3D space and iteratively adding features like real-time physics and collision detection.
The article shares his tips for success, including starting small, testing locally, and using external tools for advanced iterations.
From the source
I’ve worked on several projects, but the standout was creating a 3D environment where objects float, interact, and respond to physics-based movements. I started with a simple text prompt to generate a 3D space (Kaleidoscope), which included a floor and floating objects. From there, I iteratively added advanced features like real-time physics, grid lines for visual appeal, and even collision detection for the objects.
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