# Anthropic — Customize Claude Code with mods

- Company: Anthropic (anthropic.com)
- Announced: 2026-10-01
- Category: not stated
- Coverage: not counted
- Announcement: no
- Group: routine
- Source: https://claude.com/blog/claude-code-mods
- Record: https://forck.live/items/15621-customize-claude-code-with-mods
- Subject: Claude

Change how Claude Code behaves and looks with a few lines of TypeScript. Category Product announcements Product Claude Code Date October 1, 2026 Reading time 5 min Share Copy link https://claude.com/blog/claude-code-mods Today we're introducing mods, small TypeScript functions that change how Claude Code works. A mod can rewrite a prompt, add new UI, replace a built-in feature, or add entirely new functionality. You can write a mod yourself, or ask Claude Code to write one for you. Mods ship inside plugins, so you install and share them like any plugin. They work in the Claude Code CLI and desktop app. Mods run with the same access to your machine as Claude Code itself. They aren’t sandboxed, and you should only install mods from sources you trust, the same way you'd install any code on your computer. To see what mods can do, read our guide to building your first mod . Why we built mods Developers have asked for more control over how Claude Code works, without waiting for us to ship a feature. Hooks helped give users some of this control, but hooks can't rewrite events, draw new UI, or replace features. Mods can. …

## Follow-ups

- The New Stack (reported, 2 Oct): “No reason why everyone should have an identical Claude experience”: Anthropic’s mods let you change Claude Code’s look and behavior — https://forck.live/items/15746-no-reason-why-everyone-should-have-an-identical-claude-experience-anthropic-s

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Record: https://forck.live/items/15621-customize-claude-code-with-mods
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